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New Post 7/27/2008 5:31 AM
User is offline Cat Shsh
17 posts
Openlife Newbie




Strange display when texture contains alpha 

I have to report that, as it is definitly not working as well as in SL : When I apply a texture on a wall, containing a hole for a window, or just a bit of transparency, the appearance is odd depending upon angle of view. Sometimes, the wall dissapears from displaying (yet still here)

This is very annoying wrong feature.

 

Regards

Cat.

 
New Post 7/27/2008 7:08 AM
Online now... Gitfinger
93 posts
Openlife Apprentice


Re: Strange display when texture contains alpha 

Hi Cat yes same thing happens in sl maybe it's the type of textture but i see it a lot in sl too don't know why

just for info for you

 
New Post 7/27/2008 1:06 PM
Online now... Violet Indigo
106 posts
Openlife Handyman




Re: Strange display when texture contains alpha 

It's when two textures with alpha channels are close together.

 
New Post 7/28/2008 3:03 AM
User is offline Cat Shsh
17 posts
Openlife Newbie




Re: Strange display when texture contains alpha 

 Gitfinger wrote

Hi Cat yes same thing happens in sl maybe it's the type of textture but i see it a lot in sl too don't know why

just for info for you

 

You are right, Git, even if in SL the behavior is slightly different.

Indeed, it is due to two objects with alpha displaied at the same place. However, in SL I do not see so much the problem. Only sometimes.

In OL, big parts of my building (exactly the same as in SL, imported using second inventory) are not displayed. In SL, my building seems almost perfect.

Just for you to know :)

 
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