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New Post 3/8/2008 11:46 PM
User is offline Anastazja
2 posts
Openlife Newbie


Specs to run a standalone 

I may have missed this, but what are the cpu/memory/diskspace specs for running a standalone? Are there any suggestions, rules of thumb, minimums, etc?

 
New Post 3/9/2008 8:45 AM
User is offline Macca (Ret)
78 posts
Openlife Apprentice


Re: Specs to run a standalone 

The sim server on my linux amd 1600mhz unit with no login registers very little of either. Diskspace shouldnt be an issue.

And after logging in it berely registers any more. Any other graphical app I run uses more than this.

I never gave it a thought.

 

 


Working towards a red dot. It's all I have for now. [and no, I couldn't just leave]
 
New Post 3/9/2008 12:34 PM
Online now... Sakai Openlife
595 posts
openlifegrid.com
Openlife Senior




Re: Specs to run a standalone 
Modified By Sakai Openlife  on 3/9/2008 12:35:27 PM)

 Anastazja wrote

I may have missed this, but what are the cpu/memory/diskspace specs for running a standalone? Are there any suggestions, rules of thumb, minimums, etc?

Minimums For Ready to Run Standalone:

  • Windows XP/VISTA (32bit)
  • .net Framework 2.0
  • at least 512Mb RAM
  • min 1.6Ghz CPU

What changes...

Openlifegrid Servers are generally 8 core, 8GB RAM Dual Clovertown Xeons. Why?

-The more prims you add the bigger the Memory Footprint of the region will become...

-The more prims you have the more complex the 'scene' will become this increases physics load... (CPU/RAM)

-The more people concurrently in a region the CPU/RAM cost rises dramatically...

-Scripts tend to occupy 1 thread per script this can be very costly on processor usage...

Bandwidth:

Openlifegrid.com is on a Gigabit link.... however, clearly you are unlikely to have such a nice connection in your home. Sharing your ready to run with your friends you should remember.

-The maximum DL speed (which needs to be your upload speed) is 1500kbit/s  this is generally beyond most home connections... If 3 friends were to jump into your shared ready to run region there may be some interesting results as they fight for bandwidth.

Disk Cost:

The largest Disk cost is not usually assets as these are compressed to jp2 format before storage, but usually terrain editing (this can bloats to GB's in hours if intensive editing is performed).

In saying this Ready to Run usually occupies about 60~70Mb blank and a common size for storage is a sqlite db of around 100-200Mb.

 

I hope this helps in your question.

 

Sakai Openlife

 


Sakai Openlife
Openlifegrid.com Founder

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