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| Terrain in a multi region 'auto cloning' |
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Hi All
I've been looking around the forums to see if there was a reason for this but haven't found one.
I have set up 3 other regions to add to the default to give me 4.
loaded specific terrains to individual regions with the commands: 'change-region My Island' & 'terrain load newisland.raw'.
All works great, the terrains are changed to the regions I wanted them on but then when I restart the sim, I find that the 3 regions default to the same terrain. =O
I guess I must be missing something, does anyone have any advice on how to keep this from happening?
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| Re: Terrain in a multi region 'auto cloning' |
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Hi, Altimar! And welcome to OLG! :-)
Yes, there is a way. You want to make sure that you use the following command to set the terrain file for the *specific* region you want it to apply to, individually.
Say you wanted a flat green land for My Island. You'd type the following:
change-region MyIsland
then you'd load the terrain file:
terrain load flatgreen.raw
Then say you wanted a mountain and water terrain loaded for region 2, you'd then type:
change-region Openlife Island2
then:
terrain load mountainandwater.raw
then, you want to change your region back to the default (your start region, usually My Island), so you'd type the following command;
change-region root
And that should get you all set up :-)
Charm
Charm |
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| Re: Terrain in a multi region 'auto cloning' |
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Hi Charmaine and thanks!
Thats pretty much the way I did it except I didn't do the
"then, you want to change your region back to the default (your start region, usually My Island), so you'd type the following command; change-region root"
as I didn't change the default island's terrain, just the new 3, used the 'My Island' as an example for the command.
If I add the last command, - 'change-region root' does that 'lock' the changes or I guess it's just to revert the terrain of the default (start region) back assuming I changed it?
I'll try this again when I get home from work and post how things went.
Thanks again.
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| Re: Terrain in a multi region 'auto cloning' |
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Yes, it sort of tells the code to end your change region terrain operation and does rather lock in the changes you've made :-)
Hope this helps.
Charm :-)
Charm |
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| Re: Terrain in a multi region 'auto cloning' |
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Hi there,
This sounds similar to an issue I have, I'm hoping someone could help me with it.
I have 4 regions, the root region behaves normally, the 3 extra regions dont, if I manually add a hill and lake to any one region, other than the default (root), all three regions end up with a hill and a lake after reboot, so now Ive got 3 regions that all look the same, any help pleeeease?
Thanks
Cam. |
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| Re: Terrain in a multi region 'auto cloning' |
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I'm baack ... =]
Well I did the whole load procedure and ended up with the same problem. =[
The default region seems to always take the change but my other 3 regions seem to end up a clone of the first after rebooting the server.
I'm using the latest standalone and assets release.
So right now I can probably only reliably run 2 regions, the default and an extra and have the terrain stay the way I left it.
I'll keep prodding around and if I get a resolution will post back.
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| Re: Terrain in a multi region 'auto cloning' |
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I've been running V0.5.5 standalone with 9 regions in a 3 X 3 grid with a different terrain on each and never had to go back to the root region after loading the terrains. never had that problem as you describe. I suggest you look at the command window after you load one terrain and see what it comments it outputs. Also, make sure you use the shutdown command before restarting the server. You did change the UUID of each region to give them a unique UUID? Meditating Avatar
Gone for a walk. |
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| Re: Terrain in a multi region 'auto cloning' |
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Hi Pratyeka,
Well leave it to me to have something unusual happen with things ... =/
Here's a paste of the command window from the point when I change terrains to shutting down.
Sorry for the long post.
***
change-region Tulum
Searching for Region: 'Tulum'
[CONSOLE]
[CONSOLE] Current Region: Tulum. To change region please use 'change-regio
n <regioname>'
Region# :
terrain load VirginIsle.raw
00:50:27 - [TERRAIN]: File (VirginIsle.raw) loaded successfully
Region# :
00:50:31 - [DATASTORE]: Storing terrain revision r1215291031
change-region Virgin Island
Searching for Region: 'Virgin Island'
[CONSOLE]
[CONSOLE] Current Region: Virgin Island. To change region please use 'chan
ge-region <regioname>'
Region# :
terrain load flatgreen.raw
00:52:13 - [TERRAIN]: File (flatgreen.raw) loaded successfully
Region# :
00:52:15 - [DATASTORE]: Storing terrain revision r1215291135
00:52:46 - [LOGIN BEGIN]: Received login request message from user Test User
00:52:46 - [LOGIN]: Client is Second Life Release 1.19.1.4, start location is la
st
00:52:46 - [LOGIN]: Authenticating Test User
00:52:46 - [CAPS]: Sending new CAPS seed url http://127.0.0.1:9000/CAPS/c55a77f0
-fda6-4780-85cb-1b27168a0000/ to client ca54c91c-7dfa-4f65-9953-163d60ca92ff
00:52:46 - [LOGIN]: Telling region Pompe @ 1000,1000 (127.0.0.1:9000) to expect
user connection
00:52:46 - [CAPS]: Setting up CAPS handler for root agent ca54c91c-7dfa-4f65-995
3-163d60ca92ff in Pompe
00:52:46 - [CONNECTION DEBUGGING]: Creating new circuit code (1166012655) for av
atar ca54c91c-7dfa-4f65-9953-163d60ca92ff at Pompe
00:52:46 - [LOGIN END]: Authentication of user Test User successful. Sending re
sponse to client.
00:52:52 - [CAPS]: Seed Caps Request in region: Pompe
00:52:54 - [UDPSERVER]: Adding New Client
00:52:54 - [CLIENT]: Started up new client thread to handle incoming request
00:52:54 - [CLIENT]: Got authenticated connection from 127.0.0.1:1854
00:52:54 - [CLIENT]: Adding viewer agent to scene
00:52:54 - [CONNECTION DEBUGGING]: Creating new client for ca54c91c-7dfa-4f65-99
53-163d60ca92ff at Pompe
00:52:54 - [GROUP]: Adding Test User to OpenSimulator Tester group
00:52:54 - [REGION]: Add New Scene Presence
00:52:54 - [SCENE]: Pompe: Creating new child agent.
00:52:54 - [CLIENT]: Entered loop
00:52:54 - [LOCAL INVENTORY SERVICE]: Requesting inventory for user ca54c91c-7df
a-4f65-9953-163d60ca92ff
00:52:54 - [CAPS]: Setting up CAPS handler for root agent ca54c91c-7dfa-4f65-995
3-163d60ca92ff in Pompe
00:52:54 - [FRIEND]: Claiming Test User in region:1099511628032000.
00:52:54 - [INTERGRID]: Starting to inform client about neighbours
00:52:54 - [INTERGRID]: Starting to inform client about neighbours
00:52:54 - [CONNECTION DEBUGGING]: Creating new circuit code (1166012655) for av
atar ca54c91c-7dfa-4f65-9953-163d60ca92ff at Virgin Island
00:52:54 - [CLIENT]: unhandled AgentHeightWidth packet
00:52:54 - [CONNECTION DEBUGGING]: Creating new circuit code (1166012655) for av
atar ca54c91c-7dfa-4f65-9953-163d60ca92ff at Tulum
00:52:54 - [INTERGRID]: Completed inform client about neighbours
00:52:54 - [INTERGRID]: Completed inform client about neighbours
00:52:54 - [CLIENT]: unhandled MuteListRequest packet
00:52:54 - [CLIENT]: unhandled AgentHeightWidth packet
00:52:54 - [UDPSERVER]: Adding New Client
00:52:54 - [CLIENT]: Started up new client thread to handle incoming request
00:52:54 - [CLIENT]: Got authenticated connection from 127.0.0.1:1854
00:52:54 - [CLIENT]: Adding viewer agent to scene
00:52:54 - [CONNECTION DEBUGGING]: Creating new client for ca54c91c-7dfa-4f65-99
53-163d60ca92ff at Virgin Island
00:52:54 - [GROUP]: Adding Test User to OpenSimulator Tester group
00:52:54 - [REGION]: Add New Scene Presence
00:52:54 - [SCENE]: Virgin Island: Creating new child agent.
00:52:54 - [CLIENT]: Entered loop
00:52:54 - [UDPSERVER]: Adding New Client
00:52:54 - [CLIENT]: Started up new client thread to handle incoming request
00:52:54 - [CLIENT]: Got authenticated connection from 127.0.0.1:1854
00:52:54 - [CLIENT]: Adding viewer agent to scene
00:52:54 - [CONNECTION DEBUGGING]: Creating new client for ca54c91c-7dfa-4f65-99
53-163d60ca92ff at Tulum
00:52:55 - [GROUP]: Adding Test User to OpenSimulator Tester group
00:52:55 - [REGION]: Add New Scene Presence
00:52:55 - [SCENE]: Tulum: Creating new child agent.
00:52:55 - [CLIENT]: Entered loop
00:52:55 - [CAPS]: Inventory Request in region: Pompe
00:53:01 - [USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender
for 0bc58228-74a0-7e83-89bc-5c23464bcec5, client ca54c91c-7dfa-4f65-9953-163d60
ca92ff
00:53:34 - [USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missi
ng texture 0bc58228-74a0-7e83-89bc-5c23464bcec5 for client ca54c91c-7dfa-4f65-99
53-163d60ca92ff since we have received more than 5 requests
00:54:16 - [CLIENT]: unhandled SoundTrigger packet
00:55:55 - [CLIENT]: unhandled ParcelDwellRequest packet
00:56:05 - [DATASTORE]: Storing terrain revision r1215291365
00:56:10 - [DATASTORE]: Storing terrain revision r1215291370
00:56:14 - [DATASTORE]: Storing terrain revision r1215291374
00:56:19 - [DATASTORE]: Storing terrain revision r1215291379
00:56:24 - [DATASTORE]: Storing terrain revision r1215291384
00:56:28 - [DATASTORE]: Storing terrain revision r1215291388
00:56:33 - [DATASTORE]: Storing terrain revision r1215291393
00:56:38 - [DATASTORE]: Storing terrain revision r1215291398
00:56:42 - [DATASTORE]: Storing terrain revision r1215291402
00:56:47 - [DATASTORE]: Storing terrain revision r1215291407
00:56:52 - [DATASTORE]: Storing terrain revision r1215291412
00:56:57 - [DATASTORE]: Storing terrain revision r1215291417
00:57:01 - [DATASTORE]: Storing terrain revision r1215291421
00:57:06 - [DATASTORE]: Storing terrain revision r1215291426
00:57:11 - [DATASTORE]: Storing terrain revision r1215291431
00:58:06 - [CLIENT]: unhandled SoundTrigger packet
00:58:13 - [CLIENT]: Got a logout request
00:58:13 - [CLIENT]: Removed client with code 1166012655, new client count 0
00:58:13 - [CLIENT]: Close has been called
00:58:13 - [LOGOUT]: Test User from 1099511628032000(13.80066,0,126.8495)
00:58:13 - [LOGOUT]: didn't save logout position: ca54c91c-7dfa-4f65-9953-163d60
ca92ff
00:58:13 - [CAPS]: Removing CAPS handler for root agent ca54c91c-7dfa-4f65-9953-
163d60ca92ff in Pompe
00:58:13 - [INTERREGION]: Incoming Agent Close Request for agent: ca54c91c-7dfa-
4f65-9953-163d60ca92ff
00:58:13 - [CLIENT]: Close has been called
00:58:13 - [GROUP]: Removing all reference to groups for Test User
00:58:13 - [FRIEND]: Removing ca54c91c-7dfa-4f65-9953-163d60ca92ff. Agent logged
out.
00:58:13 - [CLIENT]: Removed client with code 1166012655, new client count 0
00:58:13 - [SQLITE]: Syncing user database: 4 users stored
00:58:13 - [CLIENT]: Close has been called
00:58:15 - [SCENE]: Tried to remove non-existent scene presence with agent ID ca
54c91c-7dfa-4f65-9953-163d60ca92ff from scene ScenePresences list
00:58:15 - [SCENE]: Tried to remove non-existent scene presence with agent ID ca
54c91c-7dfa-4f65-9953-163d60ca92ff from scene Entities list
00:58:15 - [SQLITE]: Syncing user database: 4 users stored
00:58:17 - [INTERGRID]: Completed sending agent Close agent Request to neighbor
00:58:17 - [INTERREGION]: Incoming Agent Close Request for agent: ca54c91c-7dfa-
4f65-9953-163d60ca92ff
00:58:17 - [CLIENT]: Close has been called
00:58:17 - [CLIENT]: Removed client with code 1166012655, new client count 0
00:58:17 - [CLIENT]: Close has been called
00:58:19 - [SCENE]: Tried to remove non-existent scene presence with agent ID ca
54c91c-7dfa-4f65-9953-163d60ca92ff from scene ScenePresences list
00:58:19 - [SCENE]: Tried to remove non-existent scene presence with agent ID ca
54c91c-7dfa-4f65-9953-163d60ca92ff from scene Entities list
00:58:19 - [SQLITE]: Syncing user database: 4 users stored
00:58:21 - [INTERGRID]: Completed sending agent Close agent Request to neighbor
***
To shut the sim down I was using 'quit' rather than 'shutdown'
but have since used shutdown, the region UUID's are unique but the problem persists.
This is a pic after first changing terrains and logging in.

This one is after raising some land on the region to the right.
<img
and this after shutting down the sim and relogging.

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| Re: Terrain in a multi region 'auto cloning' |
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I don't see a "change-region root" in that output as a last procedure.
Could that be it? Captain of my realm... Rox
[Goes off to make a new cap.]
Happy Gridding... |
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| Re: Terrain in a multi region 'auto cloning' |
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Hi Macca, I guess in this instance I may have forgotten to finish with that, which would make me look like a noodle.
=p After Charmaine explained the point about adding that after the terrain changes I did use it, and had the same problem.
I tried twice more using the complete command set since your post and still have the same issue.
22:44:08 - [OPENSIM MAIN]: Startup complete, serving 3 region(s) Region# : change-region Tulum Searching for Region: 'Tulum' [CONSOLE] [CONSOLE] Current Region: Tulum. To change region please use 'change-regio n ' Region# : terrain load VirginIsle.raw 22:44:51 - [TERRAIN]: File (VirginIsle.raw) loaded successfully Region# : 22:44:53 - [DATASTORE]: Storing terrain revision r1215369893 change-region Virgin Island Searching for Region: 'Virgin Island' [CONSOLE] [CONSOLE] Current Region: Virgin Island. To change region please use 'chan ge-region ' Region# : terrain load flatgreen.raw 22:45:48 - [TERRAIN]: File (flatgreen.raw) loaded successfully Region# : 22:45:50 - [DATASTORE]: Storing terrain revision r1215369950 change-region root [CONSOLE] [CONSOLE] Currently at Root level. To change region please use 'change-reg ion ' Region# : 22:47:13 - [LOGIN BEGIN]: Received login request message from user Test User 22:47:13 - [LOGIN]: Client is Second Life Release 1.19.1.4, start location is la st 22:47:13 - [LOGIN]: Authenticating Test User |
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| Re: Terrain in a multi region 'auto cloning' |
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Alt has asked me to post here what seems to have solved her problems: get new, unique fresh IDs for her additional regions from:
http://www.famkruithof.net/uuid/uuidgen
Please make sure you note how you wanted your terrain and it also wouldn't hurt to save any builds on additional island to xml in case they need restoration.
Charm Charm |
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| Re: Terrain in a multi region 'auto cloning' |
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Thanks everyone for your input and especially to Charmaine for finding the kicker and that great website. =D
Case closed!! |
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| Re: Terrain in a multi region 'auto cloning' |
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YVW, Alt, glad all that helped 
Charm |
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| Re: Terrain in a multi region 'auto cloning' |
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| Pratyeka Muromachi wrote
I've been running V0.5.5 standalone with 9 regions in a 3 X 3 grid with a different terrain on each and never had to go back to the root region after loading the terrains. never had that problem as you describe. I suggest you look at the command window after you load one terrain and see what it comments it outputs. Also, make sure you use the shutdown command before restarting the server. You did change the UUID of each region to give them a unique UUID?
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You mean this? Meditating Avatar
Gone for a walk. |
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| Re: Terrain in a multi region 'auto cloning' |
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I origionally read Sakai's post about setting up multiple terrains and used some of the UUID's from there and yes they were all unique.
Guess they didn't quite get along with each other.
I would recommend that perhaps his post incorporate that webpage that generates the UUID's, it's a good resource. ;] |
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